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Lasair

7
Posts
A member registered Jul 07, 2018

Recent community posts

Ah, I see, I was using the arrow keys and the down arrow doesn't work this way for me. But if I use WASD then the S key does drop me down.

The game seems to be working fine now :D - one question though.. if I jump up onto one of the wooden platforms from beneath and then land on it, I seem to then be stuck up there. Is there a way to jump down through it also to get back to the lower parts of a level?

(1 edit)

I wrenched my file to get out of that folder room. Tried a different doorway and it led me to a grassy outdoors place that worked fine. However the next doorway I tried inside that one (from level 2 to level 3) crashed me with the same shader issue. Perhaps it's just certain themes/backgrounds?


___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_clip_rect

D3DXCompile failed - result

at gml_Object_obj_clip_rect_shd_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_clip_rect_shd_Draw_0 (line -1)

(2 edits)

Windows 7 Home Premium 64 bit - it's an old HP laptop with a built in Intel HD Graphics chip. DirectX 11.

It's as soon as I enter a new doorway. I tried deleting the folder in Windows Explorer that belonged to the doorway, and the game would then load with me in that deleted folder as a tiny room with nothing really in it. I could then walk back to level 1 (C:) - however as soon as I try and walk into a new doorway, the same shader bug occurs.

I could get it to load by doing the data.zip download and accepting trigger-read.exe to run; but now I get a shader error after entering a doorway - (details in post below)

I can wander around level 1, but when I tried to enter a doorway I got the following error:

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_clip_rect

D3DXCompile failed - result

at gml_Object_obj_clip_rect_shd_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_clip_rect_shd_Draw_0 (line -1)

When I reload my game it tries to load the same 2nd level room I entered for that doorway, and I get this error each time, with the only option to abort the game.
(1 edit)

The game loaded fine using the exe version. Once I had created my character and got to the Duke story part, it then tried to load a room. which failed with an error like the one above. I tried downloading the data.zip and extracted that to the Appdata subfolder. I then ran the game again, and it opened. I then loaded up my previously created gamefile. A warning then popped up asking for permission to run 'trigger-read.exe' and I unchecked the ask me every time box and selected yes. The game then continued to load and a room with my character and items appeared.